History of Backwards Compatibility

Nintendo

Nintendo wasn't going to be left behind and released the 16-bit Super Nintendo two years after the Genesis. It was a long two years, the Genesis had gathered a ton of momentum and many wondered if Nintendo could catch-up. Nintendo almost certainly considered whether to make the Super Nintendo backwards compatible.

By this time the NES established a game catalog larger than anyone else ever had, could they really leave it all behind? The Super Nintendo CPU itself was backwards compatible the original NES CPU but the video chips were not. This is something that the hardware wizards at Nintendo could have worked out but they decided against it.

If hardware compatibility wasn't an obstacle then what was Nintendo's motivation? Their concern was likely that if the NES was alive then publishers would still release games for it rather than shift to the Super Nintendo. Famicom versions of Final Fantasy II and III were sitting in Japan just jonesing to be translated. Had the Super Nintendo been backwards compatible it's possible, perhaps likely, we would have seen these two games in the states.

The Super Nintendo could have been in the unenviable position of having to compete not only against the Genesis but against it's little brother as well.

Nintendo's attitude with handhelds was different though. When the Game Boy Color was introduced it was backwards compatible. The systems were not drastically different so the newer model had no problem playing the old games. The Game Boy Advance and Game Boy Advance SP included a Z80 processor to support the Game Boy and Game Boy color games. To decrease size, backwards compatibility was dropped from the less-than-successful Game Boy Micro. The smash-hit Nintendo DS is backwards compatible with the Game Boy Advance (except for the link cable). As a side note, Nintendo also produced add-ons for the Super Nintendo and Gamecube to play Game Boy and Game Boy Advance games respectively.