I was introduced to Working Designs by a game called Cosmic Fantasy 2 on the TurboGrafx-16 CD. I was instantly a fan of their games and built a library of their 16-bit CD selections. Unfortunately I couldn't afford a Saturn or Playstation back in the day so I missed out on their 32-bit games. They now sell for an astounding sum on auction sites.
If there's one thing Working Designs was (in)famous for it was taking forever to develop games. I can respect that. I'd rather wait for a high-quality game than play another uninspired me-too one. The downside of course is that sometimes you can take too long to finish a game. Such was the case for Magic Knight Rayearth. The Saturn collapsed around its third birthday but Working Designs was still working on games for it. Lunar: The Silver Star Story, a potential savior of the system, was scrapped. Magic Knight Rayearth was close enough to completion that Working Designs published it in time for Christmas.