My Loser Phase: Reflections on Video Game Retail from 1992-1997

October 1992: The Christmas Job (Page 2)

Of the systems we sold, the Genesis was the dominant one. The hardware was a tad cheaper than the Super Nintendo. However the real selling point was the stronger library, especially the sports library. Sports games were increasingly popular, the Genesis had more and better quality titles. The EA Sports titles were just as huge 14 years ago as they are today. The Genesis versions outsold the Super Nintendo ones by what seemed like a 10:1 margin. The poor TurboGrafx-16 only ever secured a single EA Sports title, Madden Football for the CD.

The Super Nintendo would eventually build-up a solid library backed by a superior RPG selection. It sold more consoles worldwide in its lifetime but (at the store I worked at) the Genesis always sold more games. I'm hard-pressed to say which system I prefer. I've definitely played the Genesis more of the two. However, the Super Nintendo has some outstanding titles like Zelda: A Link to the Past, Super Metroid, and Super Mario RPG that can't be recreated on the Genesis.

The Game Boy was a popular system at our location. We were in the nearest shopping mall to a large Naval base. Before leaving on a 6-month deployment at sea, Sailors would stock-up on Game Boy cartridges. I've picked up a new game for much, much shorter trips than that. I'd been told that we were the top selling Game Boy location in the company, although I never saw concrete numbers to prove it.

On my first day I experienced some new-guy hazing. There was a guy who worked at Elbo and the house wares store across the hall (those few career retailers who don't live with their parents work at least two jobs). When he saw a fresh face behind the counter he decided to make a little prank call:

Caller: Yeah do you have Lotus 4-5-6?
Me: We have Lotus 1-2-3.
Caller: This is the sequel.
Me: Umm, no. We don't have that.

Little did I know, ~50% of the calls I would receive over the next five years wouldn't be much better. One of the earliest lessons I learned is that many customers lived under the delusion that retailers were secretly conspiring to prevent them from buying games. This was an era where internet was not widely available. There was Prodigy and CompuServe but they were a mere fraction the size of the current internet. As a result, a consumer's top sources for video game release information were either magazines or calling the local game store. Magazine writers rushed to meet publishing timelines resulting in wildly inaccurate stories. If we meager Elbo employees dared contradict this information we were subject to scorn:

Caller: Hey, do you have [insert game title] in stock?
Me: No, that won’t be out for a few months.
Caller: LIAR! EGM SAYS IT’S COMING OUT TODAY!
Me: I think that’s incorrect.
Caller: NO! YOU’RE WRONG! EGM SAYS IT’S COMING OUT TODAY!
Me: I think your beef is really with EGM and not me.
Caller: ---- YOU!

Luckily the couple of months spent doing telemarketing built up my resistance to hostile phone conversations.

The day to day activities were easy to pick-up. Obviously a lot of time was spent helping customers and working the register. Parents often had no idea what they were looking for. Their kids would ask for the newest Madden Football for the Genesis, by the time they made it to Elbo they forgot the title and system. We had to try and reconstruct what the original request was.

Besides helping customers, a good deal of time was spent unpacking boxes and putting price stickers on merchandise. We'd receive a few boxes a day from a centralized distribution center. Game hardware and major new releases would come straight from the vendor but the majority of our stock came from the warehouse. In each box was a sheet of price stickers. We had to match up the stickers to their corresponding item, not exactly rocket science. Nearly every day we received a list of price changes that was sent through the register system. When the registers booted-up in the morning they'd print-off a list of price changes and company news. Little strips of register paper weren't really the most effective way to communicate but it got the job done. Hunting down items to re-price ate up a chunk of time every day.



By far though, the activity that consumed most of our non-customer-service time was shrink wrapping. In the back of the store we had a shrink wrap machine and heat gun. The shrink wrap machine had a spool of shrink wrap and an arm to cut the wrap. To seal the wrap this arm had an incredibly hot coil that fused the wrap while cutting it. OK, I'm not really good at describing this process but maybe you get the picture. The heat gun was a heavy, oversized hairdryer. First-degree burns and fume-induced hallucinations were common.

Shrink wrapping was done for two reasons. The primary one was to create display cases. When a game arrived that didn't have a box on the shelf we made a new display case for it. This involved removing the contents and storing them in a crude filing system in the backroom. The empty box was shrink wrapped (or is it shrunk wrapped?) for display. When someone bought the last copy of a game we quickly reassembled everything. The other use for shrink wrap was to restock returned items. Elbo had a very liberal return policy that let customers return games within 10 days for any reason provided it was in new condition. This policy made us a free-rental store for some. We had a "no returns" list behind the counter of customers who abused this policy. In general it worked out well. It was a courtesy to the regular customers who occasionally picked-up a dud.

Over time the return policy would be slowly chipped away at. The addition of preowned games ultimately led to the death of the return policy. If you didn't like a game it could be traded-in for a fraction of the original price but full refunds would vanish. The old return policy made sense in a world with few rental stores and cartridge-based games, with wide access to rentals and demo discs it doesn't anymore.



I enjoyed working at a busy shopping mall. I was, and still am to a point, a mallrat. There's just something fun about being in an active shopping center with a wide assortment of shops. I'd probably adjust well to living in a city like Tokyo (other than the whole not-being-able-to-speak-Japanese thing). Our store was located near a Gloria Jean's Coffee, since I was a young caffeine addict that was great. I'd frequently take a break to go flirt with the girls at the counter and score a free coffee (although not much else).